The entire game is about finding out where you should go next, usually by finding a common mark that tells you your uncle has already been there. With all these tools, the question of what is the gameplay about comes up. It’s more Tony Stark’s Mark I model, than a true flying hero as they only give you a small boost, but that boost completely changes A Story About My Uncle and makes you feel even more amazing in mid-air if that’s possible. There’s even a point where you get an additional tool, a pair of rocket boots, in the game, and from there you feel more like a Marvel character, only this time you can fly. While it doesn’t have the range I’d really want, or the fact that it immediately starts to retract after making contact, it really does feel like you are swinging on a web just as Spiderman would, and that feeling almost never goes away in the game. It’s as if someone stuck a web shooter on my character’s hand and I’m web-slinging around the environment. I’ve made the tether sound exciting, but is it as good as it sounds? Well within the first look I called myself spiderman, and I’m having trouble coming up with a better comparison. Many of them are just floating rocks orbiting around another rock or empty space with no connection to reality, but the experience is some of the most fun I’ve had in a game. The rush as you ride along on these objects almost make you forget how outlandish some of them are. You see, when the tether’s target is in constant motion, such as a windmill, the tether will continually draw the player in, but the target will continue to draw the tether out creating continual motion and slingshotting the player to places. The tether also can be used for momentum as it drags the player toward an object, if you release early before the player collides with the object, the player can fling themselves across chasms and gaps. That is the challenge, to use your new found superpowers, and it’s an interesting challenge at that. The ability to pull yourself up a cliffside is excellent, and the tether has limits, so aiming at the side of a cliff will only pull you to the side, getting on top of the edge of a cliff is a whole other story. It makes what is an average adventure into something rather special. On the first level, you get a crystal that activates the suit’s “tether” from there you can look at any surface that is close enough and press a single button drawing your character to the point where you aimed. However, that’s not all the tricks the suit has. This is where it all begins, and it definitely has a spooky feel to it. The mobility the suit provides makes exploration very interesting because the game is allowed to build in a vertical direction as well as a horizontal one. The suit even has the ability to “power jump”. The player is given a suit that allows him to run around and jump great distances, even controlling which direction he’s falling while in midair. A Story About My Uncle ends each level abruptly and jars me out of the trance it has weaved, but when the next level starts, I forgive it because I’m filled with a strong desire to explore the new location. Each level is lovely to look at and fills me with wonder. Everything felt really interesting and unique and it felt like a house I wanted to explore.įrom there through a number of steps you get teleported to another world and I have to be honest, I loved looking at the levels in this game. ![]() ![]() In fact, I had a lot of fun exploring the house because of all the items in the place and because of how many hidden easter eggs, including a youtube link, there are. Still, I seem to have gravitated towards story-based games, so what’s the harm in one more?Ī Story About My Uncle starts with the player entering his uncle’s house and finding it empty, The house is wonderfully decorated with a ton of tchotchkes in it. I knew almost nothing about it and had received A Story About My Uncle over a year ago in the Humble Indie Bundle 18. A Story About My Uncle was suggested to me by one of my Steam friends.
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